![]() ![]() ![]() The developer who practically won the console war with Sega in the previous generation with titles like Donkey Kong Country (which still plays great, even today) and Killer Instinct (which totally doesn’t), Rare was primed to be the golden boy developer for Nintendo’s new platform, and they took full advantage.Īs the developer of a staggering amount of N64 titles, Rare is single-handedly responsible for the likes of Banjo-Kazooie, Perfect Dark, Conker’s Bad Fur Day, Blast Corps, and, of course, Goldeneye. Despite the awkward interim development and ugly 3D of its graphics, the N64, with its eerily shaped controller and under-utilized “camera” buttons (hint: that’s what C stood for, on all four of ’em) gave birth to a staggering amount of first and second party classics during its six-year run, thanks in no small part to a little studio called Rare.
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